

The 6 scales are Order/Turmoil, Productivity/Sloth, Heat/Cold, Growth/Death, Luck/Misfortune, and Magic/Drain. Dominion effects are adjusted by using design points to 'tilt' 6 scales (graphically 6 balance scales), which represent the nature of the god which becomes manifest in territory under his dominion. It is possible to make a god who excels at magic and magical research but is physically weak, as well as a near-unkillable warrior-god with barely any magical powers at all. A god who wields powerful fire magic will enhance the attack skill of such troops and even set their weapons ablaze, whereas a god who focuses on nature magic will instead allow them to go berserk. The god's initial magic levels also determine the effect of the god's blessing, a special ability which enhances certain types of sacred troops. Each god-type costs design points which can be spent on the god's dominion properties, his/her magical abilities, or on the national castle type. how frequently players will expect turns to be playedĮach player then designs their god.settings of adjustable game parameters, such as strength of independent forces, difficulty of magical research, and frequency of random events and magic sites.

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the game patch version and any modifications (mods).The players and game host (who may also play) find each other through out-of-game channels and decide on game setup. The players use armies of men and monsters to fight these battles. The world is divided into many provinces that change hands after a tactical battle. At the most basic level, Dominions II is similar to Risk. The players play the role of the god of one out of 17 different nations and battle each other for the dominance of a fantasy world. Dominions II: The Ascension Wars is a 4X turn-based, computer strategy game.
